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程式碼來源: https://blog.csdn.net/BIGMAD/article/details/71698310

---- 以下是編輯路徑腳本 ----

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EditorPathScript : MonoBehaviour {

    public Color rayColor = Color.red;
    public List path_objs = new List();
    Transform[] theArray;

    void OnDrawGizmos(){
        Gizmos.color = rayColor;
        theArray = GetComponentsInChildren();
        path_objs.Clear();
        foreach(Transform path_obj in theArray){
            if(path_obj != this.transform)
                path_objs.Add(path_obj);
        }

        for(int i = 0;i0){
                Vector3 previous = path_objs[i-1].position;
                Gizmos.DrawLine(previous,position);
                Gizmos.DrawWireSphere(position, 0.3f);
            }
        }
    }
}

 

 

20170511212047659.png

---- 以下是物件跟隨行為腳本 ----

using UnityEngine;
using System.Collections;

public class FollowPath : MonoBehaviour {

    public bool StartFollow = false;
    public EditorPathScript PathToFollow;
    public int CurrentWayPointID = 0;
    public float Speed;//移动速度
    public float reachDistance = 0f;//里路径点的最大范围
    public string PathName;//跟随路径的名字
    private string LastName;
    private bool ChangePath = true;



    void Start () {

    }

    void Update () {
        if (!StartFollow)
            return;
        if (ChangePath)
        {
            PathToFollow = GameObject.Find(PathName).GetComponent();
            ChangePath = false;
        }
        if (LastName != PathName)
        {
            ChangePath = true;
        }
        LastName = PathName;




        float distance = Vector3.Distance(PathToFollow.path_objs[CurrentWayPointID].position, transform.position);
        //transform.Translate(PathToFollow.path_objs[CurrentWayPointID].position * Time.deltaTime * Speed, Space.Self);
        transform.position = Vector3.MoveTowards(transform.position, PathToFollow.path_objs[CurrentWayPointID].position, Time.deltaTime * Speed);
        if (distance <= reachDistance)
        {
            CurrentWayPointID++;
        }
        if (CurrentWayPointID >= PathToFollow.path_objs.Count)
        {
            CurrentWayPointID = 0;
        }
    }
}

 

20170511212205142.png

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